Ralph Barbagallo's Self Indulgent Blog

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Archive for the category “blather”

Lost Classic: Sega’s Panzer Dragoon Saga

As we come to the conclusion of the longest hardware generation in console history, no doubt some great games will get lost in the shuffle. At this point in the cycle developers have mastered the technology of current platforms. Some of the greatest games of a generation will be released only to be overlooked for a set of shiny new launch titles on the next boxes. It’s a tragedy.

One such game is Sega’s lost masterpiece, Panzer Dragoon Saga for the Saturn. Released in 1998–mere months away from the Japanese launch of the ill-fated Dreamcast–PDS is an excellent RPG most Saturn owners never played. Very few copies of this highly rated game were produced in the West–driving up eBay prices beyond $400 in some cases.

Panzer Dragoon Saga’s combat system

A few years back I was able to callously take advantage of a friend in need when he had to sell his game collection during a move. I picked up his set of rare Saturn games (including Burning Rangers and Shining Force III) for a steal. For years these games sat in a box on my shelf until in a fit of total boredom I decided to play through Panzer Dragoon Saga.

For those who don’t know, Panzer Dragoon was a launch title for the Saturn in 1995. It was the last great original fantasy universe in games, featuring a hybrid of modern technology and fantastic monsters exquisitely detailed by famed French artist, Moebius. It’s really amazing how his awesome concept art comes through in the low-res textures and primitive rendering technology of the time.

A total of five Panzer Dragoon games were produced, with the third one being Panzer Dragoon Saga. PDS was a diversion from the original games, mixing the world exploration and character development of a JRPG with the series’ signature rail shooting action.

Plenty of blogs and reviews have waxed nostalgic about this game, so I’ll keep it short. The overworld exploration elements are very basic with simplistic puzzles and low-detail landscapes. The storyline is derivative and delivered with pixelated full motion video–remember, this is back when Cinepak was hot. Where the game really shines is in the combat system.

Combat in PDS consists of a flying shooter sequence similar to the original Panzer Dragoon. Your dragon is engaged in an endless flying combat encounter for the duration of the sequence. You can wait while charging your meter (leaving you vulnerable) to unleash powerful attacks or strategically choose to strike, using a combination of guns, lasers, and special skills. Positioning is important, as some monsters have weak spots only visible from certain perspectives.

Another interesting wrinkle is how your dragon evolves through the course of the game depending on how you treat it. This evolution provides you with new combat skills and lets you decide which form to use before encounters. If you get wiped out in battle, try it again with a different form and set of skills. Granted, this is rarely used as the game is kind of easy.

It’s kind of amusing to read about the “massive” development of PDS. At the time, the game’s 2 year development cycle and 40 member team seemed immense. Today, AAA games can sometimes have staff numbering in the thousands, development times of well over 5 years, and pre-marketing budgets of over $100m. Sadly, PDS ended up being Team Andromeda‘s swan song. They were later folded into Sega Sports Japan which currently makes forgettable sports games featuring Mario and Sonic. A true atrocity.

Although some parts of the game would have to be fleshed out to keep up with modern JRPG standards, Sega would be doing this generation of gamers a favor by producing a 3DS remake. Until this unlikely event, you owe it to yourself as a true nerd to play through Panzer Dragoon Saga–If you can find a copy at a reasonable price.

How To Know If You Are Suffering From Dunning-Kruger

The Dunning-Kruger effect is a plague that strangles the progress of humanity. It is the fact that those who suck overestimate their ability, while those who don’t underestimate their ability.

Dunning-Kruger is what keeps money flowing to the confident and inept, only for these funds to be set ablaze in a bonfire of incompetence. Once the fire is out, a new flame burns as the cycle repeats. Those who possess true skill often do not have the self confidence to start their own fire. Perhaps this is why we don’t have our flying car.

How do you know if you suffer from Dunning-Kruger? By definition, nobody really knows; both parties are oblivious. The key is in the second element of the hypothesis: those who lack skill fail to recognize it in others.

If you’ve been responsible for a direct hire, how did that person turn out? If you’ve recommended people for jobs, how have they performed? Perhaps the only way to recognize if you are a Dunning-Kruger sufferer is to use this test to see whether you can identify true skill in others.

How do I fare? After a cursory assessment of candidates I’ve interviewed and people I’ve recommended for positions, I think I’ve got a pretty good track record. The majority of the individuals and firms I’ve recommended to others have done exceedingly well at their jobs. Also, my reservations about those I’ve interviewed have been largely proven true–At least when dealing with my own area of expertise.

I like to say that I’m just smart enough to know I’m a complete idiot. But, when it comes to Dunning-Kruger, It’s not enough to be humble. You could be faking it.

National Caramel Popcorn Day

Tech has become rather boring lately. It’s quiet. Too quiet. We’re ripe for disruption at some point. Until that happens, let’s focus on something important: like caramel corn.

Did you know April 6th is National Caramel Popcorn day here in the US?

Those who follow me on Instagram may have noticed my penchant for Japanese snacks. Whenever I visit Japan I try to stop in as many kombinis as possible to experience the latest in snackery. In fact, one of my most popular YouTube videos is a mere walk-through inside Japanese FamilyMart.

To mark this important event, I figured I’d write an ode to my favorite Japanese snack, Tohato’s Caramel Corn.

Tohato is a rather hip Japanese snack company with a small array of products. Although, they do have a few other treats that I like, their Caramel Corn product seems to be the flagship.

The original Caramel Corn flavor is just that: caramel flavored corn snacks with peanuts. Keep in mind this isn’t caramel corn as we are used to in the West; caramel coated popcorn. No, these are U-shaped corn formations saturated with some kind of artificial caramel substance.

A piece of Caramel Corn

A piece of Caramel Corn

Much like Japanese Kit-Kats, the amazing minds at Tohato have produced a number of weird and wacky flavors, including limited edition exclusives. Despite the fact that these flavor breakthroughs aren’t based on caramel and the corn merely exists as a vehicle for artificial flavoring, they are still marketed under the “Caramel Corn” banner.

I often reminisce about the Summer of 2010 when Tohato released Ramune flavor Caramel Corn. Ramune is a Japanese soft drink similar in flavor to Sprite. Ramune Caramel Corn came in an unearthly glowing blue hue and tasted like a mutant Froot Loop. It was glorious.

Here’s a photo of my latest haul during a recent trip to Nijiya Market in West Los Angeles. I can’t read Japanese, so the fun of discovery involves trying to guess what the flavor is from the packaging and then tasting it.

Glory.

Glory.

For those less adventurous, you can Google Translate Tohato’s Caramel Corn page. Looks like they have a limited edition boiled egg flavor! I need to track that down. Unless one of my Japanese readers might want to send me a pack. You never know, Brick Buddies is big in Japan.

A Few Quick Notes: GDC2013 Edition

Before we get started, vote for evolve.la

Blatant plug!–please vote for evolve.la in the My LA2050 grant contest. I’m in the running to build a social gaming experiment that will attempt to analyze social media activities of Los Angelenos to determine how they want the future of Los Angeles to look. I need your votes to get evolve.la off the ground! We now continue with your irregularly scheduled blog post.

GDC 2013 Rundown

GDC has become increasingly irrelevant over the past 5 years or so as influence has moved away from the realm of cloistered AAA console game teams and to so-called “indie” developers and the disruptive platforms of mobile and social. Because of this, you can get much better information having conversations with other developers. I spent most of GDC talking to people–you can always watch the good presentations on the GDC Vault.

The trend for 2013 is an industry wide panic over free2play. Presentations and panels worried over whether f2p games are ethical and how the game industry is supposed to survive through this disruption. Considering this is a conversation game developers have been having since 2009, it just goes to show how long it takes for GDC to catch on to major trends.

“Indie” developers were the big celebrities this year. So much so that formerly closed platforms from Nintendo and Sony bent over backwards to encourage garage developers to create content. Nintendo greatly loosened requirements for their development program and even revealed HTML5 support for the Wii U. Sony eliminated concept approval. This shows there are some radical changes ahead for the next generation–Changes I suggested years ago on this blog.

The biggest star of the show was Oculus VR. The wait time to try the Oculus Rift headset grew to over 2 and a half hours by the final day of GDC. I got in to see it and came away hopeful, but unimpressed. The current prototype headset is uncomfortable, but I didn’t spent much time adjusting it. The display resolution is low, causing a screen door effect. When I turned my head, the screen smeared to the point where I couldn’t see anything.

These problems are being addressed. They showed me the physical part for the new screen–the retail version of Oculus will fix the resolution and latency issues. The current kit is strictly for developers and mega-nerdy early adopters. It’s pretty neat for a $300 prototype, but far from a finished product.

I was more impressed with Infinite Z’s zSpace virtual holography system that was on display at Unity3D’s booth. It costs over 10X what Oculus does for no apparent reason. Still, being able to draw 3D splines in thin air and look around them was really cool.

Overall, GDC had a lot of opportunity on display as far as new devices, markets, and tools–but a lot of uncertainty on how to actually make money producing games.

Favorite Quotes of GDC

  • “Cokeheads are better than publishers.”

  • “They said they’d publish my game if I turn it into a Skinner-box.”

  • “The reason why you won’t close the deal is because you’re too competent.”

Donut Let The Cupcakes Win

I won an award for “Most Entertaining but Least Practical” pitch at Transmedia SF Startup Weekend in San Francisco last weekend. A video of it was posted on YouTube–my pitch starts at 46:00 (clicking play should take you there). It’s about 5 minutes long followed by 2 minutes of Q&A. I’ll let you judge whether it’s practical or not.

3 Ways Your Employer is a Tyrannical Dictatorship

When it comes to treatment of employees, many employers operate in ways ranging from authoritarian states to full-blown Communist thugocracies. When you read your employee handbook you may notice at least 3 rights trampled upon that we who live in happening Western democracies take for granted. In the interest of flagrant clickbait, let’s list them:

FREEDOM OF EXPRESSION. A key element of a totalitarian state is the control of information. Although increasingly difficult in the Internet era, it can be done–perhaps via the application of massive social engineering or the occasional public assassination. From the Stasi to the Great Firewall of China, the State has its ways. Same for your employer.

One of the first documents you sign when you get your employee handbook is a Non Disclosure Agreement. This makes sure you can’t reveal any trade secrets publicly. This also means anything you say anywhere (especially on Facebook, Twitter, or a blog) can be held against you. If you enjoy expressing yourself online, you might carefully consider your choice of employment. Do you think I would write a blog post like this if I had a real job?

PRIVATE PROPERTY. The hallmark of most failed states is either a ban of private property or the inability for the rule of law to protect said right. Your employer is no different. As we have discussed before, oppressive Invention Assignment contracts are designed so workers have no ownership of not only what they create on the job but anywhere else. Some employers may even want your sex tapes.

FREEDOM OF MOVEMENT. The Berlin Wall was perhaps the most famous icon of the Soviet Union. Its construction was a massive PR blunder for the Soviets, but also one of the few ways they could keep people from fleeing the State. Box them in and shoot anything that moves. Anyone who has plead with HR to use vacation days or spent some time as a veal in a cubicle anchored to an inefficient 9 to 5 schedule may relate.

I’m the first person to admit there is no substitute for face to face communication. However, there are a lot of cases where people may get more work done in isolation at home or a coworking facility.

Also, if you are a CEO trying to recruit top talent, many prospects may want to stay put. If you really want your ninja rockstar, a telecommuting arrangement may be a good idea. Even local candidates can benefit from flex time. Yet many managers want their programmers to spend 3 extra hours a day in front of a steering wheel instead of a keyboard.

TEAR DOWN THIS WALL

Some employers are better than others. It seems the worst ones are those with the strictest policies. Indeed, these rules tend to need more enforcement as your organization grows larger. Maybe it’s too large?

Management may be mystified as to why employees don’t last long before hopping to startups or competitors. I imagine much like Soviet apparatchiks were seemingly clueless as to why Soviet citizens risked being gunned down or tortured to hop across Checkpoint Charlie. A dosage of Glasnost, or perhaps entrusting your employees with a taste of freedom might lead your organization to new highs. Otherwise, it might be time for a visit from David Hasselhoff.

2012 Wrap-Up

It’s that time of year again–the obligatory year-end wrap up post. I figure I’d do some bullet points about stuff that happened that may or may not have been foretold by this here blog…along with some other random musings.

Canaries in the Coal Mine

Two new consoles were launched this year–one handheld and the other is the first traditional console release since the mobile disruption. Fortunes are looking bleak for both. The Vita had 3 quarters of dismal sales figures leaving Sony with junk bond status and totally mystified as to why nobody is supporting the last dinosaur at a mammal convention. Nintendo has been spinning the Wii U launch figures, but it’s too early to tell.

Hey, it’s not all bad. ZombiU was a close call for my game of the year pick! I also really like the Vita–there have been some games of astounding quality on it. Too bad nobody is there to play them.

Social Gambling Supernovas

Social games such as FarmVille and its ilk are frequently criticized as nothing more than compulsion-driven skinner boxes. So, it’s no surprise that in an increasingly desperate quest for hockey sticks, 2012 was the year all subtlety was dropped and social gaming companies built straight up slot machines for mobile and social platforms…as previously predicted by this blog.

Social gambling ARPUs are through the roof, but investors are still waiting for the legal structure to change for real-money-gambling to thrive online. Zynga has been loudly proclaiming their interest in the sector since before their disastrous IPO–perhaps because they realize they are far better at optimizing pure compulsion loops than building fun-based games.

Crowdfunding Explodes

By the end of 2012 famous game developers and studios successfully used Kickstarter to fund large independent projects. Sparked by Double Fine’s wildly popular campaign, the frenzy hit its peak with Chris Roberts’ $6.2 million haul for Star Citizen. Some of this may be due to a crowdfunding bubble that may burst when high profile games show up late, or not at all.

The real story here is that investors have largely abandoned the game sector as ZNGA’s IPO left a blast crater that scattered the herd…as previously predicted by this blog. For many, crowdfunding is the only remaining source of financing. What are you going to do–go back to a publisher?

2013?

Next year will be fascinating as we watch Sony and/or Microsoft (and perhaps others) defend against disruption with the introduction of new consoles. Disruption is a force of nature. Fighting it is like fighting earthquakes.

Also, production values on mobile will continue to rise and tablets will continue their breakout as a unique platform…as previously predicted by this blog.

Oh and while we’re at it…

* Best Album: good kid, m.A.A.d. city / Kendrick Lamar
* Best Game: Dragon’s Dogma / Capcom

You’re Not Close to Closing the Deal

“We’re really close!” You might hear this a lot from bizdev types barking about deals. This is usually a good indicator that your business development people have no idea what they’re doing. You are never close to closing a deal. You either have the deal or you don’t. If you haven’t executed a contract and have money in the bank, you are just as far from closing as you were when you first began discussions.

Make sure that you don’t ignore other leads because you think you’re going to execute a contract soon. If a client or investor is being particularly sluggish, the social proof of having other options is a great tool to get them to the table. If not, then they probably weren’t serious and you can move on to other opportunities easily.

Protracted negotiations have other dangers too. If business is to be done, the deal will close rather quickly. If discussions drag on and on, there’s probably an ulterior motive for one party to string the other along.

The frequent unfulfilled announcements of “We had a great meeting!” and “We’re close to signing!” coming from your bizdev people will take its toll on the rest of the team. Not to mention it will make you look totally incompetent.

Oh and by the way, this isn’t just a useful business philosophy. It can be applied to many other aspects of your personal life as well.

That’s not to say you should give up. Be optimistic that you will close, but not unrealistically positive about when or with whom. See the Stockdale Paradox to refine this point. Optimists die early, realists survive.

Panic Consulting Nightmares

In many cases I’m contacted about consulting services when a project is in trouble. Although this panic results in higher contracting rates, this is naturally a red flag. It doesn’t take long to discover why there is such a panic–Nobody listens to anything. In most of these cases I can merely watch a distressed project go down in flames one billable hour at a time.

There are a number of common reasons why consultants are hired:

Immediate Knowledge

Some wonder why consultants charge a premium over the equivalent hourly rate of a salaried employee. The obvious reason is the consultant’s expenses such as equipment, health insurance, and taxes not provided by the client. However, clients are also paying for the accumulated knowledge of the consultant.

You probably have staff just as talented as the consultant. Still, it may take them 3-6 months to get up to speed on a given technology or topic. You need this expertise NOW. This is why consulting is usually short-term. A consultant gives a company a burst of knowledge that they can use inside their organization to get to the next level.

Yes Man

Are you a high level employee of a company whose decisions are overruled by upper management? I’ve seen this rectified by directors hiring consultants who support their position. When the exact same idea is stated by a highly paid external consultant, all of a sudden it’s delivered with authority. Perhaps you’ll get your point across when it comes out of someone else’s mouth.

CYA

Let’s say you are about to embark on a risky pivot for your company. The way fabled sociopaths of the Gervais Principle make sure no potential failure sullies their reputation is through the art of blame shifting. A common way to do this is to hire an external consultant to support this new endeavour. When it fails, you can blame him. Why not? He’s not even there by the time the thing explodes. It’s much easier than the traditional route of blaming employees.

As a consultant you are usually brought in with the impression that it’s under the Immediate Knowledge scenario. Often you’ll find you’re actually in one of the other two alternatives. I was recently explaining the business of consulting to someone when she said, “Oh, it sounds like being a psychiatrist!” To which I responded, “Yeah except most of the patients commit suicide.”

Email Haiku

If there’s one way to tell if a person is insane, it’s from their Yelp reviews. The longer the review, the crazier the Yelper is. In fact, this is pretty much the rule in all social situations–people who talk too much are usually nuts. Constant babbling is covering for some deeper psychosis.

It’s a combination of this discovery and my well-known addiction to Twitter that I’ve developed a new rule in business communication: Email Haiku.

An email should not be longer than 5 sentences. When responding, an email certainly should not be longer than the original message. The length of the incoming message is an indication of how much the sender is willing to read. No matter how excited you may be to respond to a particularly juicy message, rambling on will drive the reader to either table the message for later (and likely never get back to it) or think you’re a wackjob. If you enjoy talking as much as I do, you probably know that going on and on just gives you more rope to hang yourself with. Keep it short.

Twitter has forced me to edit my thoughts down to 140 character chunks, which when applied to Email Haiku makes it possible to pack a lot of meaning in those five sentences. If you’re not a Twitter junkie, become one. It doesn’t matter if nobody reads your meaningless tweets. It helps you become terse. When the art of brevity is mastered, you’ll find that your email response rate increases as does your general efficiency of communication.

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