<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for Ralph Barbagallo&#039;s Self Indulgent Blog</title>
	<atom:link href="http://ralphbarbagallo.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://ralphbarbagallo.com</link>
	<description>Ralph Barbagallo&#039;s blatherings</description>
	<lastBuildDate>Sat, 12 May 2012 06:21:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>Comment on 3 Ways To Capture A Screenshot In Unity3D by Ralph Barbagallo</title>
		<link>http://ralphbarbagallo.com/2012/04/09/3-ways-to-capture-a-screenshot-in-unity3d/#comment-205</link>
		<dc:creator><![CDATA[Ralph Barbagallo]]></dc:creator>
		<pubDate>Sat, 12 May 2012 06:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://ralphbarbagallo.com/?p=709#comment-205</guid>
		<description><![CDATA[You have to convert it to a Texture2d and then use that classes PNG encoding method. See here: http://answers.unity3d.com/questions/37134/is-it-possible-to-save-rendertextures-into-png-fil.html]]></description>
		<content:encoded><![CDATA[<p>You have to convert it to a Texture2d and then use that classes PNG encoding method. See here: <a href="http://answers.unity3d.com/questions/37134/is-it-possible-to-save-rendertextures-into-png-fil.html" rel="nofollow">http://answers.unity3d.com/questions/37134/is-it-possible-to-save-rendertextures-into-png-fil.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3 Ways To Capture A Screenshot In Unity3D by chris</title>
		<link>http://ralphbarbagallo.com/2012/04/09/3-ways-to-capture-a-screenshot-in-unity3d/#comment-203</link>
		<dc:creator><![CDATA[chris]]></dc:creator>
		<pubDate>Fri, 11 May 2012 06:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://ralphbarbagallo.com/?p=709#comment-203</guid>
		<description><![CDATA[Hi Ralph, this is very useful. I&#039;ve been struggling with creating a png from a camera that isn&#039;t the Main view camera, and from your tips i&#039;m headed in the right direction. I was wondering if you could clarify (or send me a link to somewhere that clarifies -- i can&#039;t find anything) what you mean by &quot;access the color buffer of the RenderTexture.&quot; I&#039;ve got my rendertexture set up, but I don&#039;t understand how to use the color buffer to encode the png, and I can&#039;t find any examples.]]></description>
		<content:encoded><![CDATA[<p>Hi Ralph, this is very useful. I&#8217;ve been struggling with creating a png from a camera that isn&#8217;t the Main view camera, and from your tips i&#8217;m headed in the right direction. I was wondering if you could clarify (or send me a link to somewhere that clarifies &#8212; i can&#8217;t find anything) what you mean by &#8220;access the color buffer of the RenderTexture.&#8221; I&#8217;ve got my rendertexture set up, but I don&#8217;t understand how to use the color buffer to encode the png, and I can&#8217;t find any examples.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to Talk to Rich People by Conversational Hacks: &#8220;No Blocking&#8221; &#171; Ralph Barbagallo&#039;s Self Indulgent Blog</title>
		<link>http://ralphbarbagallo.com/2011/08/30/how-to-talk-to-rich-people/#comment-200</link>
		<dc:creator><![CDATA[Conversational Hacks: &#8220;No Blocking&#8221; &#171; Ralph Barbagallo&#039;s Self Indulgent Blog]]></dc:creator>
		<pubDate>Mon, 07 May 2012 19:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://ralphbarbagallo.com/?p=352#comment-200</guid>
		<description><![CDATA[[...] we’ve discussed before, this sort of “resistance” can sour the entire conversation and turn your investor cold. The [...]]]></description>
		<content:encoded><![CDATA[<p>[...] we’ve discussed before, this sort of “resistance” can sour the entire conversation and turn your investor cold. The [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on I was only half kidding&#8230;. by Conversational Hacks: &#8220;No Blocking&#8221; &#171; Ralph Barbagallo&#039;s Self Indulgent Blog</title>
		<link>http://ralphbarbagallo.com/2010/09/24/i-was-only-half-kidding/#comment-199</link>
		<dc:creator><![CDATA[Conversational Hacks: &#8220;No Blocking&#8221; &#171; Ralph Barbagallo&#039;s Self Indulgent Blog]]></dc:creator>
		<pubDate>Mon, 07 May 2012 19:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://ralphbarbagallo.com/?p=23#comment-199</guid>
		<description><![CDATA[[...] why investors and engineers don’t get along&#8211;engineers are generally too practical. They lack the ability to power up the reality distortion field essential for raising a round. This [...]]]></description>
		<content:encoded><![CDATA[<p>[...] why investors and engineers don’t get along&#8211;engineers are generally too practical. They lack the ability to power up the reality distortion field essential for raising a round. This [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Amazon Mechanical Turk Survey Strategies by Ralph Barbagallo</title>
		<link>http://ralphbarbagallo.com/2012/01/09/amazon-mechanical-turk-survey-strategies/#comment-197</link>
		<dc:creator><![CDATA[Ralph Barbagallo]]></dc:creator>
		<pubDate>Thu, 03 May 2012 18:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://ralphbarbagallo.com/?p=519#comment-197</guid>
		<description><![CDATA[Well they don&#039;t have to &#039;speak&#039; to each other really--I think one of the links in the post describes how to set it up.  

Basically you make a web form in your Turk HIT that has a the surveymonkey embed code and a text field where the responder types in the code that&#039;s on the last page of your survey.  It&#039;s just a little HTML.]]></description>
		<content:encoded><![CDATA[<p>Well they don&#8217;t have to &#8216;speak&#8217; to each other really&#8211;I think one of the links in the post describes how to set it up.  </p>
<p>Basically you make a web form in your Turk HIT that has a the surveymonkey embed code and a text field where the responder types in the code that&#8217;s on the last page of your survey.  It&#8217;s just a little HTML.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Amazon Mechanical Turk Survey Strategies by Jonathan</title>
		<link>http://ralphbarbagallo.com/2012/01/09/amazon-mechanical-turk-survey-strategies/#comment-196</link>
		<dc:creator><![CDATA[Jonathan]]></dc:creator>
		<pubDate>Thu, 03 May 2012 13:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://ralphbarbagallo.com/?p=519#comment-196</guid>
		<description><![CDATA[Thank you for sharing. This was very interesting and helpful as we&#039;ve just started using turk for some research. Was curious how did difficult it was to have turk &quot;speak&quot; with survey monkey. Was much coding involved or does turk/monkey offer a simple tool for this?]]></description>
		<content:encoded><![CDATA[<p>Thank you for sharing. This was very interesting and helpful as we&#8217;ve just started using turk for some research. Was curious how did difficult it was to have turk &#8220;speak&#8221; with survey monkey. Was much coding involved or does turk/monkey offer a simple tool for this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Facebook&#8217;s Mobile Gaming Apocalypse by Ralph Barbagallo</title>
		<link>http://ralphbarbagallo.com/2012/04/26/facebooks-mobile-gaming-apocalypse/#comment-184</link>
		<dc:creator><![CDATA[Ralph Barbagallo]]></dc:creator>
		<pubDate>Thu, 26 Apr 2012 23:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://ralphbarbagallo.com/?p=790#comment-184</guid>
		<description><![CDATA[Well they have already gone to smartphones--which is why all the major social gaming companies are following suit.  The top 100 grossing iOS apps generally are not from small developers any more--but you can make money targeting underserved markets on the App Store.]]></description>
		<content:encoded><![CDATA[<p>Well they have already gone to smartphones&#8211;which is why all the major social gaming companies are following suit.  The top 100 grossing iOS apps generally are not from small developers any more&#8211;but you can make money targeting underserved markets on the App Store.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Facebook&#8217;s Mobile Gaming Apocalypse by Derek</title>
		<link>http://ralphbarbagallo.com/2012/04/26/facebooks-mobile-gaming-apocalypse/#comment-183</link>
		<dc:creator><![CDATA[Derek]]></dc:creator>
		<pubDate>Thu, 26 Apr 2012 23:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://ralphbarbagallo.com/?p=790#comment-183</guid>
		<description><![CDATA[Yep, I agree completely, great post.  If we&#039;re lucky, us little guys on mobile can properly take advantage of the shift.  I worry about that sort of thing all the time.  You figure most of those social users will go *somewhere*, and with smartphone sales absolutely exploding quarter after quarter, hopefully that&#039;s where the users are going.  We await them with open arms. 8)]]></description>
		<content:encoded><![CDATA[<p>Yep, I agree completely, great post.  If we&#8217;re lucky, us little guys on mobile can properly take advantage of the shift.  I worry about that sort of thing all the time.  You figure most of those social users will go *somewhere*, and with smartphone sales absolutely exploding quarter after quarter, hopefully that&#8217;s where the users are going.  We await them with open arms. 8)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Android Users Are Apathetic by Ralph Barbagallo</title>
		<link>http://ralphbarbagallo.com/2012/04/17/android-users-are-apathetic/#comment-181</link>
		<dc:creator><![CDATA[Ralph Barbagallo]]></dc:creator>
		<pubDate>Thu, 19 Apr 2012 20:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://ralphbarbagallo.com/?p=720#comment-181</guid>
		<description><![CDATA[Piracy is huge on both platforms.  It&#039;s part of the reason why doing premium (paid) apps is a complete waste of time in most cases.]]></description>
		<content:encoded><![CDATA[<p>Piracy is huge on both platforms.  It&#8217;s part of the reason why doing premium (paid) apps is a complete waste of time in most cases.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Android Users Are Apathetic by Jeff miller</title>
		<link>http://ralphbarbagallo.com/2012/04/17/android-users-are-apathetic/#comment-179</link>
		<dc:creator><![CDATA[Jeff miller]]></dc:creator>
		<pubDate>Thu, 19 Apr 2012 16:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://ralphbarbagallo.com/?p=720#comment-179</guid>
		<description><![CDATA[Very interesting!  Wondering how these stats relate to piracy. Windows mobile users seemed similarly apathetic, but piracy was major issue there.  The lack of a focused, promoted app store didn&#039;t help either.]]></description>
		<content:encoded><![CDATA[<p>Very interesting!  Wondering how these stats relate to piracy. Windows mobile users seemed similarly apathetic, but piracy was major issue there.  The lack of a focused, promoted app store didn&#8217;t help either.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

