Lately I’ve been busy infiltrating the secret cult of start-up fundraising, developing an alpha release, and watching Japanese McDonald’s commercials on YouTube. So I haven’t posted in a while. I figured I’d just drop a few notes before I do a real post (maybe before GDC).
- Are THQ Executives and Mark Cerny reading this blog? (OK–probably not.)
- Trade Nations is the best iOS game of 2010. If you don’t have it, you’re missing out. This is the first social game I’ve played that doesn’t feel like a pyramid scheme. Fellow mobile game pioneer Tom Hubina and his company put this out–and it does show you can teach an old dog new tricks! Not only is the game a pleasure to look at, but its social empire-building gameplay doesn’t require constant attention. I’ve easily spent more in this game than any social game ever.
- When I first started working on “Facebook Games” in 2007, people told me I was crazy. When people say my ideas are crazy, I know I’m on to something. Now that everyone from the traditional console/PC game industry has jumped on to the social gaming tidal wave with rationalizations of varying quality, is it time to move on to the next big thing?
- Ghostface Killah’s Apollo Kids is the best album of 2010.
I’m working on a few new ideas for blog entries. Including more insights on my adventures in raising seed capital. But I have to figure out how to phrase them in such a way that…uh…lets me continue to raise a seed round. Stay tuned!