In the Media

I’m often asked to provide a quote or information for writers researching articles and books on tech subjects–a lot of the times on games and the games business. Here’s some recent mentions and quotes in the media:

Snapchat brings creator-made lenses front and center in app (Mashable, 2017)

Future of Immersive Leisure Interview: Ralph Barbagallo at FLARB LLC (Future of Immersive Leisure, 2017)

HoloLens Easter Egg hunt is a look at the future of augmented reality mixing with the real world (Mashable, 2017)

The persistent appeal of Augmented Reality (Vision AR/VR, 2016)

HoloLens dev shares advice on developing mixed-reality games (Gamasutra, 2016)

This Hackathon Project Turns Any Room into an Art Gallery (Next Reality, 2016)

How Virtual Reality Could Offer Vacations Without Leaving The House (Motherboard/VICE, 2016)

The 2016 VRLA Summer Expo: New Levels Of Immersed Innovation In VR And AR (Forbes, 2016)

Interview with ScottBonnie (ScottBonnie, 2016)

The Future Of Virtual Reality Might Be Present (Forbes, 2015)

Interview with Gaming Insiders (Gaming Insiders, 2015)

Virtual Reality Changes the Game for Developers (Get in Media, 2015)

Virtual Reality Is Still Far from Reality (Vice, 2014)

Cloud Storage for Business: 37 Cloud Experts Reveal the Top Cloud Storage Mistakes They See Companies Make (Docurated 2014)

Aggression In Video Games Not Caused By Violent Content (Benzinga. April 11, 2014)

How does Google monetize Glass applications? (Glassers. February 12th, 2014)

Passing out business cards is quickly becoming passé (LA Times. March 16, 2012)

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